![]() The dirt walls within each dungeon can be dug out, for instance, which is great from an exploration/discovery perspective, but it also enables you to ‘dig buffer’ – to dig a dirt tile out and thus stay stationary for a beat. It’s pretty cool working out how to outmanoeuvre NecroDancer's varied bestiary. You’ll only take damage if the enemy then tries to jump into your tile and doesn’t die from your attack. Instead, you want to move so you’re adjacent to an enemy, which then lets you attack. If you and an enemy both try and hop onto the same tile on the same beat you’ll take damage. The rules of engagement are pretty simple. ![]() As the music plays your enemies come ever closer, forcing you to find and exploit an opening before it’s too late. ![]() You’re actually doing more of a nervous jig than a dance as you hop from tile to tile, puzzle solving to the beat.
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